January 2000: Research
on the Rhine
February-March 2000: Cartoon Rendering
April 2000: Cinematography
May 2000: Secondary Animation
June 2000: Hardware Accelerated Free Form Deformation
July 2000: Muscle Animation
August 2000: Textured Cartoon Rendering
September 2000: 3D Painting
September
2000: Game Physics Engine Review
October 2000: Texture Mapping Methods
November 2000: Painting Particles
December 2000: Volume Preservation
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